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TMM: Entourage Download Lite

Updated: Nov 27, 2020





















































About This Game DescriptionTales of Mystics and Madmen: Entourage or TMM: Entourage for short is a top down shooter with a couple of RTS mechanics mixed in. You pick one of three sides and fight either the other two in various competitive or just one side in cooperative game modes. Each player character is joined by three bodyguards which may be controlled by your friends at the push of a button on a gamepad. The game offers various objective-based game modes which vary in length and style, with most of them sharing the same principles. Although this game can be played by yourself, it is more fun to engage in conflict with your friends locally and with others around the globe.BackgroundThree sides fight for supremacy. They are called Primitivists, Progressionists and Royalist. The Prims are deeply connected with nature and draw influences from various African and Asian cultures. Progs have aristocratic origins and happen to be techno-lovers (literally), they tend to invent the next big thing before anyone else gains knowledge of their last big thing. The Royals foster nobility and pride and like to duel each other if not fighting off some bigger threat.Key FeaturesPvP Game Modes: King of the Hill, Escort, Team Deathmatch, Warfare and morePvE Game Modes: Stronghold, Onslaught, Tug of War and moreEach mode changes gameplay in some wayLeaderboard support for various Game Modes Campaign Mode: Play increasingly difficult matches with your friends vs bots, progress between sessions is savedHotjoin local coop: Up to 4 players can play locally, three of them can join/leave at any timeLead the charge as Commander, your bodyguards (Entourage) follow youChange the appearance and weapons of your Commander and bodyguards during the matchUnique RTS/Shooter mix: control a single unit and build turrets directly, order troop movement indirectly and their compositionInvade the enemy's base to kill their workers reducing their incomeVarious weapons with primary and secondary fire modes unique to each factionRPG mechanics to round up the gameplay: gain technology points by defeating enemies and empower your troops, use skills to buff your alliesCall and enter a gunship to turn the tide of battleProcedural map generator: each game mode requires a different map layout, the map generator creates maps according to set rulesMatch customization: there are various parameters which can be set to adjust game length, starting resources etcNew game modes and maps will be added at irregular intervals as free DLC b4d347fde0 Title: TMM: EntourageGenre: Casual, Indie, StrategyDeveloper:Chocolate Ship GamesPublisher:Chocolate Ship GamesRelease Date: 31 Aug, 2017 TMM: Entourage Download Lite tmm entourage. tmm entourage. tmm entourage game. tmm entourage game I played the game for some hours now and as Krystal Skies stated in his review the game seems to be in really EARLY access. This means there are areas that are obviously not in the final stage yet. But I guess this will be polished with the next updates.The main feature that is missing is a step-by-step tutorial. It took me some time to understand how things work and what I have to do. However after getting used to the game dynamics it is a fun and challenging skrimish game.The AI is tough enough to keep me almost every time loosing at medium difficulty (there is also easy and hard as option).If you can accept that there is still some development progress going on (see Krystal Skies video) then you can have fun with it :). It's a little bit rough around the edges but this is early access so it's to be expected.. I like the idea of a steampunk moba and the play style is pretty unique.. With a bit of polish this could definitely be something to watch out for. I played the game for some hours now and as Krystal Skies stated in his review the game seems to be in really EARLY access. This means there are areas that are obviously not in the final stage yet. But I guess this will be polished with the next updates.The main feature that is missing is a step-by-step tutorial. It took me some time to understand how things work and what I have to do. However after getting used to the game dynamics it is a fun and challenging skrimish game.The AI is tough enough to keep me almost every time loosing at medium difficulty (there is also easy and hard as option).If you can accept that there is still some development progress going on (see Krystal Skies video) then you can have fun with it :). It's a little bit rough around the edges but this is early access so it's to be expected.. I like the idea of a steampunk moba and the play style is pretty unique.. With a bit of polish this could definitely be something to watch out for. I played the game for some hours now and as Krystal Skies stated in his review the game seems to be in really EARLY access. This means there are areas that are obviously not in the final stage yet. But I guess this will be polished with the next updates.The main feature that is missing is a step-by-step tutorial. It took me some time to understand how things work and what I have to do. However after getting used to the game dynamics it is a fun and challenging skrimish game.The AI is tough enough to keep me almost every time loosing at medium difficulty (there is also easy and hard as option).If you can accept that there is still some development progress going on (see Krystal Skies video) then you can have fun with it :). It's a little bit rough around the edges but this is early access so it's to be expected.. I like the idea of a steampunk moba and the play style is pretty unique.. With a bit of polish this could definitely be something to watch out for Update to v.0.1.4: Change log Multiplayer-Fixed a bug which prevented matches from being properly hosted and advertised on Steamworks in Private and Public lobbies Long Campaign-Reworked the Long Campaign mode-The Long Campaign mode is now a selection of matches using different game modes which are played in consecutive order and with increasing difficulty-Winning a match unlocks the next match-Progress is saved between sessions-Currently only solo/couch coop play is supported-Uses a recurring cast of named bots-The match selection can be regenerated in the campaign screen Skirmish Campaign-Now only selects competitive modes Gameplay-Replaced the weapon of the Prim cannon with one that shoots straight projectiles-Introduced workers which can be killed in game modes with enabled production-Disabled regular income in game modes with enabled production-When killed, Workers respawn after some time automatically-Workers add income on their return to the main tent-Reworked how difficulty is realized in coop game modes: Now all difficulty settings except hard reduce the max hitpoints of CPU controlled opposition-Increased the damage, range and weapon cooldown of arrows giving them more punch and reducing visual clutter at the same time-Increased the rate at which units can dodge to evade projectiles Visuals-Removed trails which previously visualized resource exchange-Added a new character model used for workers by all factions-Reduced the amount of flickering caused by Fog of War-Removed melee weapon trails for now due to bad performance and crashing the game and SDK-Replaced the player marker with a more appealing special effect-Replaced the marker for the player respawn with a more appealing special effect-Again, replaced some of the arrow sfx with some which look more like arrows-Added support to an outline effect which is played when targeting enemy units, needs more work tho Collision Detection-Improved collision detection of projectiles Performance-Improved performance a bit and fixed some of the bugs which caused hiccups during gameplay UI-Increased font size of the description segment in tooltips-Implemented a mission select screen used for the Long Campaign Mode Tutorial-Added a short input tutorial which is played for the first couple of matches Misc-Added several map layouts which will be used in a later update for Capture The Flag and a new game mode-Added a system which makes the creation of procedural shapes easier, future use. Version 1.0.0: Change logGame-Free building placement system has been replaced with foundation system which offers building options to the player on click-Taking objectives provide foundations to the controlling team on the spot-Buildings can be upgraded several times-Produced units inherit the unit level of their producer-Higher unit levels improve hit points, armor and damage output-Players now can construct main tents which act as a drop-off point for resources and produce workers-Troops now require at least one worker unit to be traded in for the recruitment process-Player units spawn in the team’s base-Each base provides numerous foundations to each player in the team-Added another power fantasy: Titan (become a sword wielding giant for a short time)-Troops follow the player unit when they have reached a minimum head count to prevent trickling (and dying)-Polish across the boardUI-Adjusted UI to the new gameplay-Added more hints to the player. Version 0.4.0: Change logCampaigns-Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold)Stronghold-Players now start in a corner of the map-Objectives are created closeby which need to be captured and held for some time-After that time, your team scores-New objectives are created further away-Score until no more objectives are created-Added 140 new maps to support the new releaseMorale-Added a morale system-A player kill increases your morale by a small amount -Death decreases your morale by a big amount-Gain kill participation by staying in the general vicinity of the victimTerrain-Increased heightmap resolution to support the new maps-Fixed a bug when generating terrainsGunship-Added 4 autonomous weapons to the gunship-Players may change the loadout of the gunship at anytimeUI-Added kill messages-Made improvements to readability of texts-Improved tooltips for some elements (mainly appearance and weapon dropdown menus)-Restructured main menu navigation to improve flow-Restructured match lobby to show match, campaign and other settings in different windows-Players need to be ready before starting a new match-Added a chatbox to the match lobby-Changed the appearance of loading and game over screens-Capture bar screen position now adjusts to the objective’s position in the world-Connected some loose ends Multiplayer-Implemented various smaller fixes to improve integrity and stability, enforcing synchronicity between playersGame-Improved general stability of the game and error handling-Changed perspective to ortographic/isometric-Fixed a rare bug which prevented players from shootingKnown Issues-In rare cases some sprites are not rendered correctly-In some cases the terrain appears too dark after map load, moving into differen areas solves this issue. September Update 1: Change log (v.0.3.0)Multiplatform release: Added executables for Mac and LinuxAdded 2 new coop gamemodes: Open Battle and Corridor BattleAdded a melee unitOpen Battle (Coop)-Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes-Control the flow of battle and outplay your opponent to win-Production is disabledCorridor Battle (Coop)-Stretched area with two teams placed at opposite ends-Classic tug of war-Production is disabledMaps-Added secondary maps to all game modes which support unit production-Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap-Added links between main map and secondary maps at specific points, usually at team starting positionsUnits-Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing splash damageAI-Added cannons back to the default production rotationWeapons-Generally increased the cooldowns of all weapons to reduce clutter and adjust pacingUI-Unified tooltips for all game modes to make them more consistent-Added MoveTo/Show function to the minimap, one makes your character move there, the other pans the camera to the targeted location-General cleanup and improvementsFOW-Improved visual quality of the Fog of WarPerformance-Threaded a lot of tasks improving performanceMultiplayer-Added various sanity checks to prevent irregular actions. Update to v.0.1.3: Change logGame Modes-Added a new game mode: Coop Crawl-Added a new game mode: Coop UnbeatenCoop Crawl-Primary Objective: DO NOT DIE! There is no respawn!-Primary Objective: Capture every objective on the map-Secondary Objective: Increase your score by killing enemies-Note: After capturing an objective, enemies start spawning there-Capturing an objective kills all enemies in close proximity-Unit production and player respawn is disabled-At the end of the match your personal score is uploaded to the leaderboards-Objectives cannot be recapturedCoop Unbeaten-Primary Objective: DO NOT DIE! There is no respawn!-Secondary Objective: Increase your score by killing enemies-Secondary Objective: Capture every neutral objective on the map to increase your score and fortify these positions-Capturing an objective increases wave strength of your enemies-At the end of the match your personal score is uploaded to the leaderboards-Objectives cannot be recapturedGameplay-Added support for the new game modes-Adjusted FOV and camera distance to get a closer look at the action-Increased scaling of player characters to make them stand out from the crowdVisuals-Added an effect which is played when capturing objectives in Coop Crawl-Reduced the amount of lights in the scene a little-Terrain: Replaced 2d grass with 3d modelsAI-Fixed a bug which would prevent bodyguards from moving in certain situationsUI-Disabled buttons which are not supported by the current game mode

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